11 lines
233 B
Plaintext
11 lines
233 B
Plaintext
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uniform float opacity;
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uniform bool invert_color;
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uniform sampler2D tex;
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void main() {
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vec4 c = texture2D(tex, gl_TexCoord[0].xy);
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float y = dot(c.rgb, vec3(0.299, 0.587, 0.114));
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// y = 1.0 -y;
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gl_FragColor = vec4(y, y, y, 1.0);
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}
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