use loop to call arrangelayer
zwlr_layer_shell_v1_layer are ordered by bottom-most first so we can just use a loop from 3 to 0main
parent
c49a42ee58
commit
0e5d7124de
25
dwl.c
25
dwl.c
|
@ -560,6 +560,7 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int
|
|||
void
|
||||
arrangelayers(Monitor *m)
|
||||
{
|
||||
int i;
|
||||
struct wlr_box usable_area = m->m;
|
||||
uint32_t layers_above_shell[] = {
|
||||
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
|
||||
|
@ -568,30 +569,18 @@ arrangelayers(Monitor *m)
|
|||
LayerSurface *layersurface;
|
||||
struct wlr_keyboard *kb = wlr_seat_get_keyboard(seat);
|
||||
|
||||
// Arrange exclusive surfaces from top->bottom
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
|
||||
&usable_area, 1);
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
|
||||
&usable_area, 1);
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
|
||||
&usable_area, 1);
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
|
||||
&usable_area, 1);
|
||||
/* Arrange exclusive surfaces from top->bottom */
|
||||
for (i = 3; i >= 0; i--)
|
||||
arrangelayer(m, &m->layers[i], &usable_area, 1);
|
||||
|
||||
if (memcmp(&usable_area, &m->w, sizeof(struct wlr_box))) {
|
||||
m->w = usable_area;
|
||||
arrange(m);
|
||||
}
|
||||
|
||||
// Arrange non-exlusive surfaces from top->bottom
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
|
||||
&usable_area, 0);
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
|
||||
&usable_area, 0);
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
|
||||
&usable_area, 0);
|
||||
arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
|
||||
&usable_area, 0);
|
||||
/* Arrange non-exlusive surfaces from top->bottom */
|
||||
for (i = 3; i >= 0; i--)
|
||||
arrangelayer(m, &m->layers[i], &usable_area, 0);
|
||||
|
||||
// Find topmost keyboard interactive layer, if such a layer exists
|
||||
for (size_t i = 0; i < LENGTH(layers_above_shell); i++) {
|
||||
|
|
Loading…
Reference in New Issue