add separate list of clients for focus order

Previously, clicking a client to focus it would change where it was in
the tiled layout as well.
main
Devin J. Pohly 2020-04-22 10:42:40 -05:00
parent 3707e0115a
commit 10bf0ff566
1 changed files with 12 additions and 7 deletions

19
dwl.c
View File

@ -55,6 +55,7 @@ typedef struct {
typedef struct Monitor Monitor; typedef struct Monitor Monitor;
typedef struct { typedef struct {
struct wl_list link; struct wl_list link;
struct wl_list flink;
struct wlr_xdg_surface *xdg_surface; struct wlr_xdg_surface *xdg_surface;
struct wl_listener map; struct wl_listener map;
struct wl_listener unmap; struct wl_listener unmap;
@ -156,7 +157,8 @@ static struct wlr_renderer *renderer;
static struct wlr_xdg_shell *xdg_shell; static struct wlr_xdg_shell *xdg_shell;
static struct wl_listener new_xdg_surface; static struct wl_listener new_xdg_surface;
static struct wl_list clients; static struct wl_list clients; /* tiling order */
static struct wl_list fstack; /* focus order */
static struct wlr_cursor *cursor; static struct wlr_cursor *cursor;
static struct wlr_xcursor_manager *cursor_mgr; static struct wlr_xcursor_manager *cursor_mgr;
@ -394,9 +396,9 @@ focus(Client *c, struct wlr_surface *surface)
wlr_xdg_toplevel_set_activated(previous, false); wlr_xdg_toplevel_set_activated(previous, false);
} }
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat); struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
/* Move the client to the front */ /* Move the client to the front of the focus stack */
wl_list_remove(&c->link); wl_list_remove(&c->flink);
wl_list_insert(&clients, &c->link); wl_list_insert(&fstack, &c->flink);
/* Activate the new surface */ /* Activate the new surface */
wlr_xdg_toplevel_set_activated(c->xdg_surface, true); wlr_xdg_toplevel_set_activated(c->xdg_surface, true);
/* /*
@ -528,6 +530,7 @@ maprequest(struct wl_listener *listener, void *data)
/* Insert this client into the list and focus it. */ /* Insert this client into the list and focus it. */
c->mon = selmon; c->mon = selmon;
wl_list_insert(&clients, &c->link); wl_list_insert(&clients, &c->link);
wl_list_insert(&fstack, &c->flink);
focus(c, c->xdg_surface->surface); focus(c, c->xdg_surface->surface);
} }
@ -916,13 +919,14 @@ setup(void)
new_output.notify = createmon; new_output.notify = createmon;
wl_signal_add(&backend->events.new_output, &new_output); wl_signal_add(&backend->events.new_output, &new_output);
/* Set up our list of clients and the xdg-shell. The xdg-shell is a Wayland /* Set up our lists of clients and the xdg-shell. The xdg-shell is a
* protocol which is used for application windows. For more detail on * Wayland protocol which is used for application windows. For more
* shells, refer to my article: * detail on shells, refer to the article:
* *
* https://drewdevault.com/2018/07/29/Wayland-shells.html * https://drewdevault.com/2018/07/29/Wayland-shells.html
*/ */
wl_list_init(&clients); wl_list_init(&clients);
wl_list_init(&fstack);
xdg_shell = wlr_xdg_shell_create(wl_display); xdg_shell = wlr_xdg_shell_create(wl_display);
new_xdg_surface.notify = createnotify; new_xdg_surface.notify = createnotify;
wl_signal_add(&xdg_shell->events.new_surface, wl_signal_add(&xdg_shell->events.new_surface,
@ -1035,6 +1039,7 @@ unmapnotify(struct wl_listener *listener, void *data)
/* Called when the surface is unmapped, and should no longer be shown. */ /* Called when the surface is unmapped, and should no longer be shown. */
Client *c = wl_container_of(listener, c, unmap); Client *c = wl_container_of(listener, c, unmap);
wl_list_remove(&c->link); wl_list_remove(&c->link);
wl_list_remove(&c->flink);
} }
Client * Client *