destroy layersurface's scene node in destroylayersurfacenotify()

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Leonardo Hernández Hernández 2022-05-25 14:49:32 -05:00
parent 40449fa64f
commit 48ec914f43
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1
dwl.c
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@ -1045,6 +1045,7 @@ destroylayersurfacenotify(struct wl_listener *listener, void *data)
wl_list_remove(&layersurface->map.link); wl_list_remove(&layersurface->map.link);
wl_list_remove(&layersurface->unmap.link); wl_list_remove(&layersurface->unmap.link);
wl_list_remove(&layersurface->surface_commit.link); wl_list_remove(&layersurface->surface_commit.link);
wlr_scene_node_destroy(layersurface->scene);
if (layersurface->layer_surface->output) { if (layersurface->layer_surface->output) {
Monitor *m = layersurface->layer_surface->output->data; Monitor *m = layersurface->layer_surface->output->data;
if (m) if (m)