draw window borders

Works with scaled/rotated displays too!
main
Devin J. Pohly 2020-04-23 23:55:29 -05:00
parent 6254bcd033
commit 60f2c0b7de
3 changed files with 20 additions and 1 deletions

View File

@ -80,7 +80,7 @@ number of ways:
- Features not yet implemented:
- xdg-shell popups
- Urgent/attention/focus-request
- Borders and selected/normal/urgent colors
- Normal/selected/urgent border colors
- layer-shell
- Statusbar support (built-in or external)
- Damage tracking

View File

@ -2,6 +2,7 @@
static const int sloppyfocus = 1; /* focus follows mouse */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
/* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };

18
dwl.c
View File

@ -847,6 +847,24 @@ renderclients(Monitor *m, struct timespec *now)
if (!VISIBLEON(c, m))
continue;
double ox = c->x, oy = c->y;
wlr_output_layout_output_coords(output_layout, m->wlr_output,
&ox, &oy);
int w = c->xdg_surface->surface->current.width;
int h = c->xdg_surface->surface->current.height;
struct wlr_box borders[] = {
{ox, oy, w + 2 * c->bw, c->bw}, /* top */
{ox, oy + c->bw, c->bw, h}, /* left */
{ox + c->bw + w, oy + c->bw, c->bw, h}, /* right */
{ox, oy + c->bw + h, w + 2 * c->bw, c->bw}, /* bottom */
};
int i;
for (i = 0; i < sizeof(borders) / sizeof(borders[0]); i++) {
scalebox(&borders[i], m->wlr_output->scale);
wlr_render_rect(drw, &borders[i], bordercolor,
m->wlr_output->transform_matrix);
}
struct render_data rdata = {
.output = m->wlr_output,
.when = now,