fix multi monitors
If you don't recalculate the monitor's geometry before arranging, clients get arranged in the first monitor. I don't understand why this fixes the bug since tile() uses m->w rather than m->m, nor why it needs to be recalculated after creating the monitor but sway does it too. Although not necessary to fix the bug I also made arrangelayer() do like sway again and recalculate usable_area instead of reusing m->m, since m->m seems to be incorrect until it gets recalculated shortly after in arrange(), so I suspect that leaving usable_area = m->m will cause issues under certain circumstances. Someone with a multi-monitor setup or better knowledge of Wayland may be able to figure out the cause of the bug. For now, this makes layer shell work.main
parent
79f3bbaf38
commit
69847872bb
6
dwl.c
6
dwl.c
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@ -463,6 +463,7 @@ applyrules(Client *c)
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void
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arrange(Monitor *m)
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{
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m->m = *wlr_output_layout_get_box(output_layout, m->wlr_output);
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if (m->lt[m->sellt]->arrange)
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m->lt[m->sellt]->arrange(m);
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/* XXX recheck pointer focus here... or in resize()? */
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@ -549,7 +550,7 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, bool
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void
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arrangelayers(Monitor *m)
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{
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struct wlr_box usable_area = m->m;
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struct wlr_box usable_area = { 0 };
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uint32_t layers_above_shell[] = {
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ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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@ -558,6 +559,9 @@ arrangelayers(Monitor *m)
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LayerSurface *layersurface;
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struct wlr_keyboard *kb = wlr_seat_get_keyboard(seat);
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wlr_output_effective_resolution(m->wlr_output,
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&usable_area.width, &usable_area.height);
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// Arrange exclusive surfaces from top->bottom
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arrangelayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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&usable_area, true);
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