Fix dwl freezing when resizing
parent
326eee1444
commit
7d724dc7f3
28
dwl.c
28
dwl.c
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@ -178,6 +178,7 @@ struct Monitor {
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unsigned int tagset[2];
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unsigned int tagset[2];
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double mfact;
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double mfact;
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int nmaster;
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int nmaster;
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int un_map; /* If a map/unmap happened on this monitor, then this should be true */
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};
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};
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typedef struct {
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typedef struct {
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@ -1379,6 +1380,8 @@ mapnotify(struct wl_listener *listener, void *data)
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if (c->isfullscreen)
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if (c->isfullscreen)
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setfullscreen(c, 1);
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setfullscreen(c, 1);
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c->mon->un_map = 1;
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}
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}
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void
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void
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@ -1648,17 +1651,27 @@ rendermon(struct wl_listener *listener, void *data)
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int skip = 0;
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int skip = 0;
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struct timespec now;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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/* Render if no XDG clients have an outstanding resize and are visible on
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/* Render if no XDG clients have an outstanding resize and are visible on
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* this monitor.
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* this monitor. */
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*/
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/* Checking m->un_map for every client is not optimal but works */
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wl_list_for_each(c, &clients, link)
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wl_list_for_each(c, &clients, link) {
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skip = skip || (c->resize && VISIBLEON(c, m));
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if ((c->resize && m->un_map) || (c->type == XDGShell
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&& (c->surface.xdg->pending.geometry.width !=
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c->surface.xdg->current.geometry.width
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|| c->surface.xdg->pending.geometry.height !=
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c->surface.xdg->current.geometry.height))) {
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/* Lie */
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wlr_surface_send_frame_done(client_surface(c), &now);
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skip = 1;
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}
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}
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if (!skip && !wlr_scene_output_commit(m->scene_output))
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if (!skip && !wlr_scene_output_commit(m->scene_output))
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return;
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return;
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/* Let clients know a frame has been rendered */
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/* Let clients know a frame has been rendered */
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_output_send_frame_done(m->scene_output, &now);
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wlr_scene_output_send_frame_done(m->scene_output, &now);
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m->un_map = 0;
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}
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}
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void
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void
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@ -2196,6 +2209,9 @@ unmapnotify(struct wl_listener *listener, void *data)
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grabc = NULL;
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grabc = NULL;
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}
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}
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if (c->mon)
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c->mon->un_map = 1;
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if (client_is_unmanaged(c)) {
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if (client_is_unmanaged(c)) {
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wlr_scene_node_destroy(c->scene);
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wlr_scene_node_destroy(c->scene);
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return;
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return;
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