use the layer surface to create popups
parent
b04c73be3d
commit
7eee0a8229
13
dwl.c
13
dwl.c
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@ -967,18 +967,17 @@ createnotify(struct wl_listener *listener, void *data)
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if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
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struct wlr_box box;
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LayerSurface *l;
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void *toplevel = toplevel_from_popup(xdg_surface->popup);
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LayerSurface *l = toplevel_from_popup(xdg_surface->popup);
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xdg_surface->surface->data = wlr_scene_xdg_surface_create(
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xdg_surface->popup->parent->data, xdg_surface);
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if (wlr_surface_is_layer_surface(xdg_surface->popup->parent) && (l = toplevel)
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if (wlr_surface_is_layer_surface(xdg_surface->popup->parent) && l
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&& l->layer_surface->current.layer < ZWLR_LAYER_SHELL_V1_LAYER_TOP)
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wlr_scene_node_reparent(xdg_surface->surface->data, layers[LyrTop]);
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if (!(c = toplevel) || !c->mon)
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if (!l || !l->mon)
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return;
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box = c->type == LayerShell ? c->mon->m : c->mon->w;
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box.x -= c->geom.x;
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box.y -= c->geom.y;
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box = l->type == LayerShell ? l->mon->m : l->mon->w;
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box.x -= l->geom.x;
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box.y -= l->geom.y;
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wlr_xdg_popup_unconstrain_from_box(xdg_surface->popup, &box);
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return;
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} else if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_NONE)
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