conform the xdg-protocol with fullscreen translucent clients

see `setfullscreen()` for more info
main
Leonardo Hernández Hernández 2022-07-23 02:08:10 -05:00
parent 90a12c90a0
commit 8cdb997126
No known key found for this signature in database
GPG Key ID: E538897EE11B9624
2 changed files with 16 additions and 0 deletions

View File

@ -5,6 +5,8 @@ static const int lockfullscreen = 1; /* 1 will force focus on the fullscree
static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0}; static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0}; static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0}; static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
/* tagging */ /* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }; static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };

14
dwl.c
View File

@ -98,6 +98,7 @@ typedef struct {
struct wlr_scene_node *scene; struct wlr_scene_node *scene;
struct wlr_scene_rect *border[4]; /* top, bottom, left, right */ struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
struct wlr_scene_node *scene_surface; struct wlr_scene_node *scene_surface;
struct wlr_scene_rect *fullscreen_bg; /* See setfullscreen() for info */
struct wl_list link; struct wl_list link;
struct wl_list flink; struct wl_list flink;
union { union {
@ -1869,10 +1870,23 @@ setfullscreen(Client *c, int fullscreen)
if (fullscreen) { if (fullscreen) {
c->prev = c->geom; c->prev = c->geom;
resize(c, c->mon->m, 0); resize(c, c->mon->m, 0);
/* The xdg-protocol specifies:
*
* If the fullscreened surface is not opaque, the compositor must make
* sure that other screen content not part of the same surface tree (made
* up of subsurfaces, popups or similarly coupled surfaces) are not
* visible below the fullscreened surface.
*
* For brevity we set a black background for all clients
*/
c->fullscreen_bg = wlr_scene_rect_create(c->scene,
c->geom.width, c->geom.height, fullscreen_bg);
wlr_scene_node_lower_to_bottom(&c->fullscreen_bg->node);
} else { } else {
/* restore previous size instead of arrange for floating windows since /* restore previous size instead of arrange for floating windows since
* client positions are set by the user and cannot be recalculated */ * client positions are set by the user and cannot be recalculated */
resize(c, c->prev, 0); resize(c, c->prev, 0);
wlr_scene_node_destroy(&c->fullscreen_bg->node);
} }
arrange(c->mon); arrange(c->mon);
printstatus(); printstatus();