No need for struct dwl_server

the only use was to hold global state, which is now actually global
main
Devin J. Pohly 2020-04-21 14:15:19 -05:00
parent 49c9e62ff4
commit 8e9405688a
1 changed files with 135 additions and 146 deletions

281
dwl.c
View File

@ -35,38 +35,6 @@
/* enums */
enum { CurNormal, CurMove, CurResize }; /* cursor */
struct dwl_server {
struct wl_display *wl_display;
struct wlr_backend *backend;
struct wlr_renderer *renderer;
struct wlr_xdg_shell *xdg_shell;
struct wl_listener new_xdg_surface;
struct wl_list views;
struct wlr_cursor *cursor;
struct wlr_xcursor_manager *cursor_mgr;
struct wl_listener cursor_motion;
struct wl_listener cursor_motion_absolute;
struct wl_listener cursor_button;
struct wl_listener cursor_axis;
struct wl_listener cursor_frame;
struct wlr_seat *seat;
struct wl_listener new_input;
struct wl_listener request_cursor;
struct wl_list keyboards;
unsigned int cursor_mode;
struct dwl_view *grabbed_view;
double grab_x, grab_y;
int grab_width, grab_height;
uint32_t resize_edges;
struct wlr_output_layout *output_layout;
struct wl_list outputs;
struct wl_listener new_output;
};
struct dwl_output {
struct wl_list link;
struct wlr_output *wlr_output;
@ -153,7 +121,35 @@ static struct dwl_view * xytoview(double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy);
/* variables */
static struct dwl_server server;
static struct wl_display *wl_display;
static struct wlr_backend *backend;
static struct wlr_renderer *renderer;
static struct wlr_xdg_shell *xdg_shell;
static struct wl_listener new_xdg_surface;
static struct wl_list views;
static struct wlr_cursor *cursor;
static struct wlr_xcursor_manager *cursor_mgr;
static struct wl_listener cursor_motion;
static struct wl_listener cursor_motion_absolute;
static struct wl_listener cursor_button;
static struct wl_listener cursor_axis;
static struct wl_listener cursor_frame;
static struct wlr_seat *seat;
static struct wl_listener new_input;
static struct wl_listener request_cursor;
static struct wl_list keyboards;
static unsigned int cursor_mode;
static struct dwl_view *grabbed_view;
static double grab_x, grab_y;
static int grab_width, grab_height;
static uint32_t resize_edges;
static struct wlr_output_layout *output_layout;
static struct wl_list outputs;
static struct wl_listener new_output;
#include "config.h"
@ -161,7 +157,6 @@ static struct dwl_server server;
* frame handler to the per-surface render function. */
struct render_data {
struct wlr_output *output;
struct wlr_renderer *renderer;
struct dwl_view *view;
struct timespec *when;
};
@ -173,7 +168,7 @@ axisnotify(struct wl_listener *listener, void *data)
* for example when you move the scroll wheel. */
struct wlr_event_pointer_axis *event = data;
/* Notify the client with pointer focus of the axis event. */
wlr_seat_pointer_notify_axis(server.seat,
wlr_seat_pointer_notify_axis(seat,
event->time_msec, event->orientation, event->delta,
event->delta_discrete, event->source);
}
@ -185,16 +180,15 @@ buttonpress(struct wl_listener *listener, void *data)
* event. */
struct wlr_event_pointer_button *event = data;
/* Notify the client with pointer focus that a button press has occurred */
wlr_seat_pointer_notify_button(server.seat,
wlr_seat_pointer_notify_button(seat,
event->time_msec, event->button, event->state);
double sx, sy;
struct wlr_seat *seat = server.seat;
struct wlr_surface *surface;
struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
struct dwl_view *view = xytoview(cursor->x, cursor->y,
&surface, &sx, &sy);
if (event->state == WLR_BUTTON_RELEASED) {
/* If you released any buttons, we exit interactive move/resize mode. */
server.cursor_mode = CurNormal;
cursor_mode = CurNormal;
} else {
/* Focus that client if the button was _pressed_ */
focus(view, surface);
@ -235,10 +229,10 @@ createkeyboard(struct wlr_input_device *device)
keyboard->key.notify = keypress;
wl_signal_add(&device->keyboard->events.key, &keyboard->key);
wlr_seat_set_keyboard(server.seat, device);
wlr_seat_set_keyboard(seat, device);
/* And add the keyboard to our list of keyboards */
wl_list_insert(&server.keyboards, &keyboard->link);
wl_list_insert(&keyboards, &keyboard->link);
}
void
@ -272,7 +266,7 @@ createnotify(struct wl_listener *listener, void *data)
wl_signal_add(&toplevel->events.request_resize, &view->request_resize);
/* Add it to the list of views. */
wl_list_insert(&server.views, &view->link);
wl_list_insert(&views, &view->link);
}
void
@ -303,13 +297,13 @@ createoutput(struct wl_listener *listener, void *data)
/* Sets up a listener for the frame notify event. */
output->frame.notify = renderoutput;
wl_signal_add(&wlr_output->events.frame, &output->frame);
wl_list_insert(&server.outputs, &output->link);
wl_list_insert(&outputs, &output->link);
/* Adds this to the output layout. The add_auto function arranges outputs
* from left-to-right in the order they appear. A more sophisticated
* compositor would let the user configure the arrangement of outputs in the
* layout. */
wlr_output_layout_add_auto(server.output_layout, wlr_output);
wlr_output_layout_add_auto(output_layout, wlr_output);
/* Creating the global adds a wl_output global to the display, which Wayland
* clients can see to find out information about the output (such as
@ -324,7 +318,7 @@ createpointer(struct wlr_input_device *device)
* is proxied through wlr_cursor. On another compositor, you might take this
* opportunity to do libinput configuration on the device to set
* acceleration, etc. */
wlr_cursor_attach_input_device(server.cursor, device);
wlr_cursor_attach_input_device(cursor, device);
}
void
@ -335,7 +329,7 @@ cursorframe(struct wl_listener *listener, void *data)
* multiple events together. For instance, two axis events may happen at the
* same time, in which case a frame event won't be sent in between. */
/* Notify the client with pointer focus of the frame event. */
wlr_seat_pointer_notify_frame(server.seat);
wlr_seat_pointer_notify_frame(seat);
}
void
@ -354,7 +348,6 @@ focus(struct dwl_view *view, struct wlr_surface *surface)
if (view == NULL) {
return;
}
struct wlr_seat *seat = server.seat;
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
if (prev_surface == surface) {
/* Don't re-focus an already focused surface. */
@ -373,7 +366,7 @@ focus(struct dwl_view *view, struct wlr_surface *surface)
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
/* Move the view to the front */
wl_list_remove(&view->link);
wl_list_insert(&server.views, &view->link);
wl_list_insert(&views, &view->link);
/* Activate the new surface */
wlr_xdg_toplevel_set_activated(view->xdg_surface, true);
/*
@ -389,25 +382,25 @@ void
focusnext(const Arg *arg)
{
/* Cycle to the next view */
if (wl_list_length(&server.views) < 2) {
if (wl_list_length(&views) < 2) {
return;
}
struct dwl_view *current_view = wl_container_of(
server.views.next, current_view, link);
views.next, current_view, link);
struct dwl_view *next_view = wl_container_of(
current_view->link.next, next_view, link);
focus(next_view, next_view->xdg_surface->surface);
/* Move the previous view to the end of the list */
wl_list_remove(&current_view->link);
wl_list_insert(server.views.prev, &current_view->link);
wl_list_insert(views.prev, &current_view->link);
}
void
handlemove(uint32_t time)
{
/* Move the grabbed view to the new position. */
server.grabbed_view->x = server.cursor->x - server.grab_x;
server.grabbed_view->y = server.cursor->y - server.grab_y;
grabbed_view->x = cursor->x - grab_x;
grabbed_view->y = cursor->y - grab_y;
}
void
@ -423,29 +416,29 @@ handleresize(uint32_t time)
* you'd wait for the client to prepare a buffer at the new size, then
* commit any movement that was prepared.
*/
struct dwl_view *view = server.grabbed_view;
double dx = server.cursor->x - server.grab_x;
double dy = server.cursor->y - server.grab_y;
struct dwl_view *view = grabbed_view;
double dx = cursor->x - grab_x;
double dy = cursor->y - grab_y;
double x = view->x;
double y = view->y;
int width = server.grab_width;
int height = server.grab_height;
if (server.resize_edges & WLR_EDGE_TOP) {
y = server.grab_y + dy;
int width = grab_width;
int height = grab_height;
if (resize_edges & WLR_EDGE_TOP) {
y = grab_y + dy;
height -= dy;
if (height < 1) {
y += height;
}
} else if (server.resize_edges & WLR_EDGE_BOTTOM) {
} else if (resize_edges & WLR_EDGE_BOTTOM) {
height += dy;
}
if (server.resize_edges & WLR_EDGE_LEFT) {
x = server.grab_x + dx;
if (resize_edges & WLR_EDGE_LEFT) {
x = grab_x + dx;
width -= dx;
if (width < 1) {
x += width;
}
} else if (server.resize_edges & WLR_EDGE_RIGHT) {
} else if (resize_edges & WLR_EDGE_RIGHT) {
width += dx;
}
view->x = x;
@ -473,10 +466,10 @@ inputdevice(struct wl_listener *listener, void *data)
* communiciated to the client. In dwl we always have a cursor, even if
* there are no pointer devices, so we always include that capability. */
uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
if (!wl_list_empty(&server.keyboards)) {
if (!wl_list_empty(&keyboards)) {
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
wlr_seat_set_capabilities(server.seat, caps);
wlr_seat_set_capabilities(seat, caps);
}
bool
@ -506,7 +499,6 @@ keypress(struct wl_listener *listener, void *data)
struct dwl_keyboard *keyboard =
wl_container_of(listener, keyboard, key);
struct wlr_event_keyboard_key *event = data;
struct wlr_seat *seat = server.seat;
/* Translate libinput keycode -> xkbcommon */
uint32_t keycode = event->keycode + 8;
@ -545,9 +537,9 @@ keypressmod(struct wl_listener *listener, void *data)
* same seat. You can swap out the underlying wlr_keyboard like this and
* wlr_seat handles this transparently.
*/
wlr_seat_set_keyboard(server.seat, keyboard->device);
wlr_seat_set_keyboard(seat, keyboard->device);
/* Send modifiers to the client. */
wlr_seat_keyboard_notify_modifiers(server.seat,
wlr_seat_keyboard_notify_modifiers(seat,
&keyboard->device->keyboard->modifiers);
}
@ -570,7 +562,7 @@ motionabsolute(struct wl_listener *listener, void *data)
* so we have to warp the mouse there. There is also some hardware which
* emits these events. */
struct wlr_event_pointer_motion_absolute *event = data;
wlr_cursor_warp_absolute(server.cursor, event->device, event->x, event->y);
wlr_cursor_warp_absolute(cursor, event->device, event->x, event->y);
motionnotify(event->time_msec);
}
@ -578,26 +570,25 @@ void
motionnotify(uint32_t time)
{
/* If the mode is non-passthrough, delegate to those functions. */
if (server.cursor_mode == CurMove) {
if (cursor_mode == CurMove) {
handlemove(time);
return;
} else if (server.cursor_mode == CurResize) {
} else if (cursor_mode == CurResize) {
handleresize(time);
return;
}
/* Otherwise, find the view under the pointer and send the event along. */
double sx, sy;
struct wlr_seat *seat = server.seat;
struct wlr_surface *surface = NULL;
struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
struct dwl_view *view = xytoview(cursor->x, cursor->y,
&surface, &sx, &sy);
if (!view) {
/* If there's no view under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it
* around the screen, not over any views. */
wlr_xcursor_manager_set_cursor_image(
server.cursor_mgr, "left_ptr", server.cursor);
cursor_mgr, "left_ptr", cursor);
}
if (surface) {
bool focus_changed = seat->pointer_state.focused_surface != surface;
@ -633,7 +624,7 @@ motionrelative(struct wl_listener *listener, void *data)
* special configuration applied for the specific input device which
* generated the event. You can pass NULL for the device if you want to move
* the cursor around without any input. */
wlr_cursor_move(server.cursor, event->device,
wlr_cursor_move(cursor, event->device,
event->delta_x, event->delta_y);
motionnotify(event->time_msec);
}
@ -643,7 +634,7 @@ movemouse(const Arg *arg)
{
double sx, sy;
struct wlr_surface *surface;
struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
struct dwl_view *view = xytoview(cursor->x, cursor->y,
&surface, &sx, &sy);
if (!view) {
return;
@ -670,31 +661,31 @@ moveresize(struct dwl_view *view, unsigned int mode, uint32_t edges)
* compositor stops propagating pointer events to clients and instead
* consumes them itself, to move or resize windows. */
struct wlr_surface *focused_surface =
server.seat->pointer_state.focused_surface;
seat->pointer_state.focused_surface;
if (view->xdg_surface->surface != focused_surface) {
/* Deny move/resize requests from unfocused clients. */
return;
}
server.grabbed_view = view;
server.cursor_mode = mode;
grabbed_view = view;
cursor_mode = mode;
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box);
if (mode == CurMove) {
server.grab_x = server.cursor->x - view->x;
server.grab_y = server.cursor->y - view->y;
grab_x = cursor->x - view->x;
grab_y = cursor->y - view->y;
} else {
server.grab_x = server.cursor->x + geo_box.x;
server.grab_y = server.cursor->y + geo_box.y;
grab_x = cursor->x + geo_box.x;
grab_y = cursor->y + geo_box.y;
}
server.grab_width = geo_box.width;
server.grab_height = geo_box.height;
server.resize_edges = edges;
grab_width = geo_box.width;
grab_height = geo_box.height;
resize_edges = edges;
}
void
quit(const Arg *arg)
{
wl_display_terminate(server.wl_display);
wl_display_terminate(wl_display);
}
void
@ -721,7 +712,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
* output-local coordinates, or (2000 - 1920). */
double ox = 0, oy = 0;
wlr_output_layout_output_coords(
server.output_layout, output, &ox, &oy);
output_layout, output, &ox, &oy);
ox += view->x + sx, oy += view->y + sy;
/* We also have to apply the scale factor for HiDPI outputs. This is only
@ -752,7 +743,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
/* This takes our matrix, the texture, and an alpha, and performs the actual
* rendering on the GPU. */
wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
wlr_render_texture_with_matrix(renderer, texture, matrix, 1);
/* This lets the client know that we've displayed that frame and it can
* prepare another one now if it likes. */
@ -766,7 +757,6 @@ renderoutput(struct wl_listener *listener, void *data)
* generally at the output's refresh rate (e.g. 60Hz). */
struct dwl_output *output =
wl_container_of(listener, output, frame);
struct wlr_renderer *renderer = server.renderer;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@ -787,7 +777,7 @@ renderoutput(struct wl_listener *listener, void *data)
/* Each subsequent window we render is rendered on top of the last. Because
* our view list is ordered front-to-back, we iterate over it backwards. */
struct dwl_view *view;
wl_list_for_each_reverse(view, &server.views, link) {
wl_list_for_each_reverse(view, &views, link) {
if (!view->mapped) {
/* An unmapped view should not be rendered. */
continue;
@ -795,7 +785,6 @@ renderoutput(struct wl_listener *listener, void *data)
struct render_data rdata = {
.output = output->wlr_output,
.view = view,
.renderer = renderer,
.when = &now,
};
/* This calls our render function for each surface among the
@ -823,14 +812,14 @@ resizemouse(const Arg *arg)
{
double sx, sy;
struct wlr_surface *surface;
struct dwl_view *view = xytoview(server.cursor->x, server.cursor->y,
struct dwl_view *view = xytoview(cursor->x, cursor->y,
&surface, &sx, &sy);
if (!view) {
return;
}
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box);
wlr_cursor_warp_closest(server.cursor, NULL,
wlr_cursor_warp_closest(cursor, NULL,
view->x + geo_box.x + geo_box.width,
view->y + geo_box.y + geo_box.height);
moveresize(view, CurResize, WLR_EDGE_BOTTOM|WLR_EDGE_RIGHT);
@ -855,7 +844,7 @@ setcursor(struct wl_listener *listener, void *data)
/* This event is rasied by the seat when a client provides a cursor image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client =
server.seat->pointer_state.focused_client;
seat->pointer_state.focused_client;
/* This can be sent by any client, so we check to make sure this one is
* actually has pointer focus first. */
if (focused_client == event->seat_client) {
@ -863,7 +852,7 @@ setcursor(struct wl_listener *listener, void *data)
* provided surface as the cursor image. It will set the hardware cursor
* on the output that it's currently on and continue to do so as the
* cursor moves between outputs. */
wlr_cursor_set_surface(server.cursor, event->surface,
wlr_cursor_set_surface(cursor, event->surface,
event->hotspot_x, event->hotspot_y);
}
}
@ -924,9 +913,9 @@ xytoview(double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy)
{
/* This iterates over all of our surfaces and attempts to find one under the
* cursor. This relies on server.views being ordered from top-to-bottom. */
* cursor. This relies on views being ordered from top-to-bottom. */
struct dwl_view *view;
wl_list_for_each(view, &server.views, link) {
wl_list_for_each(view, &views, link) {
if (xytosurface(view, lx, ly, surface, sx, sy)) {
return view;
}
@ -959,7 +948,7 @@ main(int argc, char *argv[])
/* The Wayland display is managed by libwayland. It handles accepting
* clients from the Unix socket, manging Wayland globals, and so on. */
server.wl_display = wl_display_create();
wl_display = wl_display_create();
/* The backend is a wlroots feature which abstracts the underlying input and
* output hardware. The autocreate option will choose the most suitable
* backend based on the current environment, such as opening an X11 window
@ -968,30 +957,30 @@ main(int argc, char *argv[])
* backend uses the renderer, for example, to fall back to software cursors
* if the backend does not support hardware cursors (some older GPUs
* don't). */
server.backend = wlr_backend_autocreate(server.wl_display, NULL);
backend = wlr_backend_autocreate(wl_display, NULL);
/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
* The renderer is responsible for defining the various pixel formats it
* supports for shared memory, this configures that for clients. */
server.renderer = wlr_backend_get_renderer(server.backend);
wlr_renderer_init_wl_display(server.renderer, server.wl_display);
renderer = wlr_backend_get_renderer(backend);
wlr_renderer_init_wl_display(renderer, wl_display);
/* This creates some hands-off wlroots interfaces. The compositor is
* necessary for clients to allocate surfaces and the data device manager
* handles the clipboard. Each of these wlroots interfaces has room for you
* to dig your fingers in and play with their behavior if you want. */
wlr_compositor_create(server.wl_display, server.renderer);
wlr_data_device_manager_create(server.wl_display);
wlr_compositor_create(wl_display, renderer);
wlr_data_device_manager_create(wl_display);
/* Creates an output layout, which a wlroots utility for working with an
* arrangement of screens in a physical layout. */
server.output_layout = wlr_output_layout_create();
output_layout = wlr_output_layout_create();
/* Configure a listener to be notified when new outputs are available on the
* backend. */
wl_list_init(&server.outputs);
server.new_output.notify = createoutput;
wl_signal_add(&server.backend->events.new_output, &server.new_output);
wl_list_init(&outputs);
new_output.notify = createoutput;
wl_signal_add(&backend->events.new_output, &new_output);
/* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
* protocol which is used for application windows. For more detail on
@ -999,25 +988,25 @@ main(int argc, char *argv[])
*
* https://drewdevault.com/2018/07/29/Wayland-shells.html
*/
wl_list_init(&server.views);
server.xdg_shell = wlr_xdg_shell_create(server.wl_display);
server.new_xdg_surface.notify = createnotify;
wl_signal_add(&server.xdg_shell->events.new_surface,
&server.new_xdg_surface);
wl_list_init(&views);
xdg_shell = wlr_xdg_shell_create(wl_display);
new_xdg_surface.notify = createnotify;
wl_signal_add(&xdg_shell->events.new_surface,
&new_xdg_surface);
/*
* Creates a cursor, which is a wlroots utility for tracking the cursor
* image shown on screen.
*/
server.cursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
cursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(cursor, output_layout);
/* Creates an xcursor manager, another wlroots utility which loads up
* Xcursor themes to source cursor images from and makes sure that cursor
* images are available at all scale factors on the screen (necessary for
* HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
wlr_xcursor_manager_load(server.cursor_mgr, 1);
cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
wlr_xcursor_manager_load(cursor_mgr, 1);
/*
* wlr_cursor *only* displays an image on screen. It does not move around
@ -1031,17 +1020,17 @@ main(int argc, char *argv[])
*
* And more comments are sprinkled throughout the notify functions above.
*/
server.cursor_motion.notify = motionrelative;
wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
server.cursor_motion_absolute.notify = motionabsolute;
wl_signal_add(&server.cursor->events.motion_absolute,
&server.cursor_motion_absolute);
server.cursor_button.notify = buttonpress;
wl_signal_add(&server.cursor->events.button, &server.cursor_button);
server.cursor_axis.notify = axisnotify;
wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
server.cursor_frame.notify = cursorframe;
wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
cursor_motion.notify = motionrelative;
wl_signal_add(&cursor->events.motion, &cursor_motion);
cursor_motion_absolute.notify = motionabsolute;
wl_signal_add(&cursor->events.motion_absolute,
&cursor_motion_absolute);
cursor_button.notify = buttonpress;
wl_signal_add(&cursor->events.button, &cursor_button);
cursor_axis.notify = axisnotify;
wl_signal_add(&cursor->events.axis, &cursor_axis);
cursor_frame.notify = cursorframe;
wl_signal_add(&cursor->events.frame, &cursor_frame);
/*
* Configures a seat, which is a single "seat" at which a user sits and
@ -1049,26 +1038,26 @@ main(int argc, char *argv[])
* pointer, touch, and drawing tablet device. We also rig up a listener to
* let us know when new input devices are available on the backend.
*/
wl_list_init(&server.keyboards);
server.new_input.notify = inputdevice;
wl_signal_add(&server.backend->events.new_input, &server.new_input);
server.seat = wlr_seat_create(server.wl_display, "seat0");
server.request_cursor.notify = setcursor;
wl_signal_add(&server.seat->events.request_set_cursor,
&server.request_cursor);
wl_list_init(&keyboards);
new_input.notify = inputdevice;
wl_signal_add(&backend->events.new_input, &new_input);
seat = wlr_seat_create(wl_display, "seat0");
request_cursor.notify = setcursor;
wl_signal_add(&seat->events.request_set_cursor,
&request_cursor);
/* Add a Unix socket to the Wayland display. */
const char *socket = wl_display_add_socket_auto(server.wl_display);
const char *socket = wl_display_add_socket_auto(wl_display);
if (!socket) {
wlr_backend_destroy(server.backend);
wlr_backend_destroy(backend);
return 1;
}
/* Start the backend. This will enumerate outputs and inputs, become the DRM
* master, etc */
if (!wlr_backend_start(server.backend)) {
wlr_backend_destroy(server.backend);
wl_display_destroy(server.wl_display);
if (!wlr_backend_start(backend)) {
wlr_backend_destroy(backend);
wl_display_destroy(wl_display);
return 1;
}
@ -1079,13 +1068,13 @@ main(int argc, char *argv[])
startup_pid = fork();
if (startup_pid < 0) {
perror("startup: fork");
wl_display_destroy(server.wl_display);
wl_display_destroy(wl_display);
return 1;
}
if (startup_pid == 0) {
execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
perror("startup: execl");
wl_display_destroy(server.wl_display);
wl_display_destroy(wl_display);
return 1;
}
}
@ -1095,7 +1084,7 @@ main(int argc, char *argv[])
* frame events at the refresh rate, and so on. */
wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
socket);
wl_display_run(server.wl_display);
wl_display_run(wl_display);
if (startup_cmd) {
kill(startup_pid, SIGTERM);
@ -1103,7 +1092,7 @@ main(int argc, char *argv[])
}
/* Once wl_display_run returns, we shut down the server. */
wl_display_destroy_clients(server.wl_display);
wl_display_destroy(server.wl_display);
wl_display_destroy_clients(wl_display);
wl_display_destroy(wl_display);
return 0;
}