Don't let overlays lose focus
if you open a new window while an overlay is mapped, the overlay should stay focusedmain
parent
8de18f9bb4
commit
ae798c694a
18
dwl.c
18
dwl.c
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@ -256,6 +256,7 @@ static void setmfact(const Arg *arg);
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static void setmon(Client *c, Monitor *m, unsigned int newtags);
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static void setmon(Client *c, Monitor *m, unsigned int newtags);
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static void setup(void);
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static void setup(void);
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static void sigchld(int unused);
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static void sigchld(int unused);
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static bool shouldfocusclients();
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static void spawn(const Arg *arg);
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static void spawn(const Arg *arg);
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static void tag(const Arg *arg);
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static void tag(const Arg *arg);
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static void tagmon(const Arg *arg);
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static void tagmon(const Arg *arg);
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@ -1037,6 +1038,7 @@ focusclient(Client *old, Client *c, int lift)
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}
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}
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/* Have a client, so focus its top-level wlr_surface */
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/* Have a client, so focus its top-level wlr_surface */
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if (shouldfocusclients(c->mon))
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wlr_seat_keyboard_notify_enter(seat, WLR_SURFACE(c),
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wlr_seat_keyboard_notify_enter(seat, WLR_SURFACE(c),
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kb->keycodes, kb->num_keycodes, &kb->modifiers);
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kb->keycodes, kb->num_keycodes, &kb->modifiers);
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@ -1979,6 +1981,22 @@ sigchld(int unused)
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;
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;
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}
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}
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bool
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shouldfocusclients(Monitor *m)
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{
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LayerSurface *layersurface;
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uint32_t layers_above_shell[] = {
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ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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};
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for (unsigned int i = 0; i < LENGTH(layers_above_shell); ++i)
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wl_list_for_each(layersurface, &m->layers[layers_above_shell[i]], link)
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if (layersurface->layer_surface->current.keyboard_interactive &&
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!layersurface->unmapping)
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return false;
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return true;
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}
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void
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void
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spawn(const Arg *arg)
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spawn(const Arg *arg)
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{
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{
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