Don't let overlays lose focus

if you open a new window while an overlay is mapped, the overlay should
stay focused
main
Guido Cella 2020-09-04 21:30:47 +02:00
parent 8de18f9bb4
commit ae798c694a
1 changed files with 20 additions and 2 deletions

18
dwl.c
View File

@ -256,6 +256,7 @@ static void setmfact(const Arg *arg);
static void setmon(Client *c, Monitor *m, unsigned int newtags);
static void setup(void);
static void sigchld(int unused);
static bool shouldfocusclients();
static void spawn(const Arg *arg);
static void tag(const Arg *arg);
static void tagmon(const Arg *arg);
@ -1037,6 +1038,7 @@ focusclient(Client *old, Client *c, int lift)
}
/* Have a client, so focus its top-level wlr_surface */
if (shouldfocusclients(c->mon))
wlr_seat_keyboard_notify_enter(seat, WLR_SURFACE(c),
kb->keycodes, kb->num_keycodes, &kb->modifiers);
@ -1979,6 +1981,22 @@ sigchld(int unused)
;
}
bool
shouldfocusclients(Monitor *m)
{
LayerSurface *layersurface;
uint32_t layers_above_shell[] = {
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
for (unsigned int i = 0; i < LENGTH(layers_above_shell); ++i)
wl_list_for_each(layersurface, &m->layers[layers_above_shell[i]], link)
if (layersurface->layer_surface->current.keyboard_interactive &&
!layersurface->unmapping)
return false;
return true;
}
void
spawn(const Arg *arg)
{