use LayerSurface.mon when possible
parent
9b84940e37
commit
c1578bc14d
16
dwl.c
16
dwl.c
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@ -759,14 +759,13 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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LayerSurface *layersurface = wl_container_of(listener, layersurface, surface_commit);
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struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
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struct wlr_output *wlr_output = wlr_layer_surface->output;
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Monitor *m;
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if (!wlr_output || !(layersurface->mon = wlr_output->data))
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return;
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wlr_scene_node_reparent(layersurface->scene,
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layers[wlr_layer_surface->current.layer]);
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if (!wlr_output || !(m = wlr_output->data))
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return;
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if (wlr_layer_surface->current.committed == 0
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&& layersurface->mapped == wlr_layer_surface->mapped)
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return;
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@ -775,10 +774,10 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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if (layers[wlr_layer_surface->current.layer] != layersurface->scene) {
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wl_list_remove(&layersurface->link);
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wl_list_insert(&m->layers[wlr_layer_surface->current.layer],
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->current.layer],
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&layersurface->link);
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}
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arrangelayers(m);
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arrangelayers(layersurface->mon);
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}
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void
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@ -1055,7 +1054,7 @@ destroylayersurfacenotify(struct wl_listener *listener, void *data)
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wl_list_remove(&layersurface->surface_commit.link);
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wlr_scene_node_destroy(layersurface->scene);
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if (layersurface->layer_surface->output) {
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if (layersurface->mon)
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if ((layersurface->mon = layersurface->layer_surface->output->data))
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arrangelayers(layersurface->mon);
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layersurface->layer_surface->output = NULL;
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}
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@ -1361,8 +1360,9 @@ void
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maplayersurfacenotify(struct wl_listener *listener, void *data)
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{
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LayerSurface *layersurface = wl_container_of(listener, layersurface, map);
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layersurface->mon = layersurface->layer_surface->output->data;
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wlr_surface_send_enter(layersurface->layer_surface->surface,
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layersurface->layer_surface->output);
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layersurface->mon->wlr_output);
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motionnotify(0);
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}
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