do not focus clients if a layer surface is focused
parent
deb48ff48b
commit
e082292606
11
dwl.c
11
dwl.c
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@ -299,6 +299,7 @@ static void zoom(const Arg *arg);
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/* variables */
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/* variables */
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static const char broken[] = "broken";
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static const char broken[] = "broken";
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static pid_t child_pid = -1;
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static pid_t child_pid = -1;
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static struct wlr_surface *exclusive_focus;
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static struct wl_display *dpy;
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static struct wl_display *dpy;
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static struct wlr_backend *backend;
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static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene *scene;
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@ -610,11 +611,12 @@ arrangelayers(Monitor *m)
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layersurface->layer_surface->mapped) {
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layersurface->layer_surface->mapped) {
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/* Deactivate the focused client. */
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/* Deactivate the focused client. */
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focusclient(NULL, 0);
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focusclient(NULL, 0);
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exclusive_focus = layersurface->layer_surface->surface;
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if (kb)
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if (kb)
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wlr_seat_keyboard_notify_enter(seat, layersurface->layer_surface->surface,
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wlr_seat_keyboard_notify_enter(seat, exclusive_focus,
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kb->keycodes, kb->num_keycodes, &kb->modifiers);
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kb->keycodes, kb->num_keycodes, &kb->modifiers);
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else
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else
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wlr_seat_keyboard_notify_enter(seat, layersurface->layer_surface->surface, NULL, 0, NULL);
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wlr_seat_keyboard_notify_enter(seat, exclusive_focus, NULL, 0, NULL);
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return;
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return;
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}
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}
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}
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}
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@ -1125,6 +1127,9 @@ focusclient(Client *c, int lift)
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struct wlr_surface *old = seat->keyboard_state.focused_surface;
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struct wlr_surface *old = seat->keyboard_state.focused_surface;
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struct wlr_keyboard *kb;
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struct wlr_keyboard *kb;
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int i;
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int i;
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/* Do not focus clients if a layer surface is focused */
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if (exclusive_focus)
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return;
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/* Raise client in stacking order if requested */
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/* Raise client in stacking order if requested */
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if (c && lift)
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if (c && lift)
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@ -2261,6 +2266,8 @@ unmaplayersurfacenotify(struct wl_listener *listener, void *data)
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layersurface->layer_surface->mapped = (layersurface->mapped = 0);
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layersurface->layer_surface->mapped = (layersurface->mapped = 0);
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wlr_scene_node_set_enabled(layersurface->scene, 0);
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wlr_scene_node_set_enabled(layersurface->scene, 0);
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if (layersurface->layer_surface->surface == exclusive_focus)
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exclusive_focus = NULL;
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if (layersurface->layer_surface->surface ==
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if (layersurface->layer_surface->surface ==
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seat->keyboard_state.focused_surface)
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seat->keyboard_state.focused_surface)
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focusclient(selclient(), 1);
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focusclient(selclient(), 1);
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