Readme: achieve fullscreen + allow borderpx = 0
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c98686cf16
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fcc869ed84
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@ -71,7 +71,6 @@ dwl is a work in progress, and it has not yet reached its feature goals in a num
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- Statusbar support (built-in or external)
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- Statusbar support (built-in or external)
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- layer-shell
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- layer-shell
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- Damage tracking
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- Damage tracking
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- Fullscreen/fixed windows (or whatever the Wayland analogues are)
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## Acknowledgements
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## Acknowledgements
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4
dwl.c
4
dwl.c
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@ -700,6 +700,7 @@ setfullscreen(Client *c, int fullscreen)
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#endif
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#endif
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wlr_xdg_toplevel_set_fullscreen(c->surface.xdg, fullscreen);
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wlr_xdg_toplevel_set_fullscreen(c->surface.xdg, fullscreen);
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// restore previous size instead of arrange to work with floating windows
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if (fullscreen) {
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if (fullscreen) {
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c->prevx = c->geom.x;
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c->prevx = c->geom.x;
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c->prevy = c->geom.y;
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c->prevy = c->geom.y;
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@ -1240,8 +1241,7 @@ renderclients(Monitor *m, struct timespec *now)
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ox = c->geom.x, oy = c->geom.y;
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ox = c->geom.x, oy = c->geom.y;
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wlr_output_layout_output_coords(output_layout, m->wlr_output,
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wlr_output_layout_output_coords(output_layout, m->wlr_output,
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&ox, &oy);
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&ox, &oy);
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if (c->bw == 0)
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if (c->isfullscreen)
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goto render;
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goto render;
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w = surface->current.width;
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w = surface->current.width;
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